Microsoft testing new game-streaming service

Microsoft unveils Xbox Project xCloud game streaming

Microsoft unveils Xbox Project xCloud game streaming

That beast being Microsoft, who had already let us know this past E3 2018 that they were working on something that featured streaming via the cloud.

"The idea of streaming such graphically rich content that requires near-instant interaction between the game controller and the graphics on the screen poses a number of challenges", a Google blog enthused.

With the new technology, Microsoft aims to provide console and PC gamers more flexibility as to where they can play their games.

Microsoft is testing a new game streaming service called Project xCloud that is created to work across PCs, consoles and mobile devices, the company has revealed. It appears that Microsoft plans to add the games that are available for the company's Xbox One gaming system to Project xCloud.

Project xCloud uses Microsoft's Azure infrastructure as the backbone to compute graphics and stream the games to user devices. We don't have a release date for xCloud yet, but a public trial will kickoff sometime next year. Just like other cloud gaming services, Project xCloud has to contend with maintaining low latency while simultaneously preserving graphic fidelity. Xbox Wireless Controllers can connect to PCs and smartphones for playing these games.

As you can guess by the name, this is likely yet another addition to the Xbox gaming family.

It's not yet clear how fast your connection will need to be to enjoy a seamless gaming experience, but Microsoft says 4G and 5G connections will be supported. Xbox and Project xCloud merely share a letter. Versions of Halo, Gears, Forza and Cuphead have all been shown running on a variety of mobile and tablet devices, with public trials due to start in 2019. We've seen how premium games perform on mobile devices already...

'We are testing Project xCloud today.

Today, the games you play are very much dictated by the device you are using. The custom blades will be rolled out to data centers across Azure regions over time. To achieve that sort of performance for a cloud-based platform, Microsoft has leveraged new customizable blades that host the component parts of multiple Xbox One consoles; this allows compatibility for existing and future Xbox One games.

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