Here’s Why Bloodborne (And Other Games) Should Have An Easy Mode

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…but first, don’t be ashamed if you belong to the minority of gamers who can’t exactly reach a higher level of difficulty, because it’s all to do with your skill level. Everybody differs, and if all game developers were to incorporate a “Difficulty” as well as an “Easy” option in the game, we’re pretty sure everyone (we literally mean, everyone) can enjoy the game.

Let’s take Bloodborne for example. Yes, you’re drawn by the Victorian Gothic setting (even though you might have been a big fan of Battlefield or Call of Duty, that doesn’t mean you’re not allowed to be intrigued by a whole other gaming world); the whole aesthetic of it. But after half an hour or so into the game, you find it really difficult. And that’s when you decided to quit the game for good since there’s no point in going any further.

Can you imagine how many players that the developers can retain if they were to, say, have a similar setup to that of the Red Dead Redemption? The game would asked if you’d like to skip the level if you had failed the action sequences too many times. And not to mention, Call of Duty as well, where gamers can lower the difficulty level to suit their skill levels. If it’s too hard for you, just lower it to an easier mode. It’s as simple as that.

Wouldn’t that be a better idea? At least it keeps your fans and it just basically allows everyone to enjoy the game. And isn’t that the core definition of gaming? The more, the merrier, isn’t it? Let’s hope that game developers would take note of this so that everyone can enjoy the game, and they’ll receive higher sales revenue. Win-win.